Sunday, March 8, 2020

World of Warcraft Skill conversions to NWOD Homebrew Rules

Our Main Characters have stepped out of there world and have been sucked the World of Warcraft. This is some of the conversions for the skills that they need to use so that they can venture through the world and save there daughters.

Race -
Lightforged Draenei

  •  Light's Judgment Call down a strike of Holy energy, dealing Holy damage to enemies within 5 yards after 3 sec. 40 yd. 2.5 min CD. Instant. deals 5 lethal 
  •  Forge of Light Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10.
Racial Passives
  •  Demonbane Experience gained from killing Demons increased by x2.
  •  Light's Reckoning When you die the Light avenges you, dealing Holy damage to enemies within 8 yards and healing allies. 5 health and 3 damage Lethal
  •  Holy Resistance Reduces Holy damage taken by 1.

Void Elf
  •  Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown.
  • Spatial Rift: Rip a hole in space and time, transporting you to the targeted location.
Racial Passives:
  •  Chill of Night: Reduces Shadow damage taken by 1.
  •  Entropic Embrace: Your abilities have a chance to empower you with the essence of the Void.  Entropic Embrace increases damage and healing by 3 for 12 sec. It has a 1/3 chance with 1 minute reset.
  •  Ethereal Connection: Reduces the cost of Void Storage and Transmogrification by 1/2
  •  Preternatural Calm: Your spell casts are not delayed by taking damage.



Mage

  • Arcane Intellect - Rank 1 / Dot 1 = +1 to intellect Last 3 turns - Cost 1 mana
  • Fireball - Rank 1 / Dot 1 = 2 Lethal (Dex+firearms to hit) - Cost 2 Mana, Rank 2 / Dot 2:  4 Lethal (Dex+firearms to hit) - Cost 2 Mana, Rank 3 / Dot 3:  6 Lethal (Dex+firearms to hit) - Cost 3 Mana
  • Frost Armor - Rank 1 / Dot 1 = 1/1 armor and inflicts cold cost 1 mana and last for 3 turns, Rank 2 / Dot 2 = 2/2 armor and inflicts cold cost 1 mana and last for 3 turns
  • Frostbolt - Rank 1 / Dot 1 = 2 Lethal and inflicts cold Cost 2 mana, Rank 2 / Dot 2 = 4 Lethal and inflicts cold Cost 2 Mana
  • Fire Blast - Rank 1 / Dot 1 = Cone of fire 10 feet / 2 lethal Cost 2 mana
  • Poly morph - Rank 1 / dot 1 = Transform a enemy into a sheep for 3 turns or until damaged Cost 4 mana
  • Arcane missiles - Rank 1 / Dot 1 = Fire five arcane missiles dont miss and do 5 points of lethal damage cost 10 mana
  • Frost nova - Rank 1 / Dot 1 = freeze up to 5 targets with in 30 feet. Dose 1 lethal to all target cost ten mana
  • Dampen Magic - Rank 1 / Dot 1 = Can be casted against enemy halfing there magical abilities for 3 turns, or can be casted on an ally halfing incoming spell damage for 3 turns.
  • Slow Fall - Rank 1 / Dot 1 = Cast last for 1 minute, slows fall so you take no damage falling from great heights. 


Warlock

  • Shadow Bolt - Rank 1 / Dot 1 = 2 Lethal (Dex+firearms to hit) - Cost 2 Mana, Rank 2 / Dot 2 = 4 Lethal (Dex+firearms to hit) - Cost 2 Mana
  • Summon Imp - summon an imp who will attack with you doing 1lethal a turn and drawing agro - Cost 5 mana
  • Immolate - Rank 1/ dot 1 = Set target on fire will do 3L each turn for 3 Turns cost 5 mana, Rank 2/ dot 2 = Set target on fire will do 5L each turn for 3 Turns
  • Demon Skin Rank 1 / Dot 1 = 1/1 armor and inflicts Burn cost 1 mana and last for 3 turns, Rank 2 / Dot 2 = 2/2 1/1 armor and inflicts Burn cost 1 mana and last for 3 turns
  • Corruption - Rank 1/ Dot 1 = Corrupts the target with fell magic inflect 2 lethal a turn for 3 turns cost 3 mana 
  • Curse of Weakness - Rank 1/ Dot 1 = Weakens the target for 3 turns, Slow them, and lowering there attack by half.
  • Life tap - Rank 1/ Dot 1 = Drains target of health and gives it to you 3L (Intel + Occult + rank in life tap) - Cost 10 mana
  • Fear - Rank 1/ Dot 1 = Fear all targets in 30f radius, last for 3 turns - cost mana 10 
  • Curse of Agony - Rank 1/ Dot 1 = Stuns target for 1 round due to imense pain 1L - cost 5 mana
  • Summon Void Walker - Summons a voidwalker who has 20 health and does 1 point a leathal a turn, Also will pull targets to it with a scream once every 3 turns.
  • Drain Soul - Rank 1/ Dot 1 = When target is near death this will drain its soul away from its body and trap it in a soul crystal which can be used instead of mana to power your spells.
  • Create Healthstone - Create up too 3 healthstones that restore ten health. 


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