Race -
Lightforged Draenei
- Light's Judgment Call down a strike of Holy energy, dealing Holy damage to enemies within 5 yards after 3 sec. 40 yd. 2.5 min CD. Instant. deals 5 lethal
- Forge of Light Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10.
- Demonbane Experience gained from killing Demons increased by x2.
- Light's Reckoning When you die the Light avenges you, dealing Holy damage to enemies within 8 yards and healing allies. 5 health and 3 damage Lethal
- Holy Resistance Reduces Holy damage taken by 1.
Void Elf
- Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown.
- Spatial Rift: Rip a hole in space and time, transporting you to the targeted location.
- Chill of Night: Reduces Shadow damage taken by 1.
- Entropic Embrace: Your abilities have a chance to empower you with the essence of the Void. Entropic Embrace increases damage and healing by 3 for 12 sec. It has a 1/3 chance with 1 minute reset.
- Ethereal Connection: Reduces the cost of Void Storage and Transmogrification by 1/2
- Preternatural Calm: Your spell casts are not delayed by taking damage.
Mage
- Arcane Intellect - Rank 1 / Dot 1 = +1 to intellect Last 3 turns - Cost 1 mana
- Fireball - Rank 1 / Dot 1 = 2 Lethal (Dex+firearms to hit) - Cost 2 Mana, Rank 2 / Dot 2: 4 Lethal (Dex+firearms to hit) - Cost 2 Mana, Rank 3 / Dot 3: 6 Lethal (Dex+firearms to hit) - Cost 3 Mana
- Frost Armor - Rank 1 / Dot 1 = 1/1 armor and inflicts cold cost 1 mana and last for 3 turns, Rank 2 / Dot 2 = 2/2 armor and inflicts cold cost 1 mana and last for 3 turns
- Frostbolt - Rank 1 / Dot 1 = 2 Lethal and inflicts cold Cost 2 mana, Rank 2 / Dot 2 = 4 Lethal and inflicts cold Cost 2 Mana
- Fire Blast - Rank 1 / Dot 1 = Cone of fire 10 feet / 2 lethal Cost 2 mana
- Poly morph - Rank 1 / dot 1 = Transform a enemy into a sheep for 3 turns or until damaged Cost 4 mana
- Arcane missiles - Rank 1 / Dot 1 = Fire five arcane missiles dont miss and do 5 points of lethal damage cost 10 mana
- Frost nova - Rank 1 / Dot 1 = freeze up to 5 targets with in 30 feet. Dose 1 lethal to all target cost ten mana
- Dampen Magic - Rank 1 / Dot 1 = Can be casted against enemy halfing there magical abilities for 3 turns, or can be casted on an ally halfing incoming spell damage for 3 turns.
- Slow Fall - Rank 1 / Dot 1 = Cast last for 1 minute, slows fall so you take no damage falling from great heights.
Warlock
- Shadow Bolt - Rank 1 / Dot 1 = 2 Lethal (Dex+firearms to hit) - Cost 2 Mana, Rank 2 / Dot 2 = 4 Lethal (Dex+firearms to hit) - Cost 2 Mana
- Summon Imp - summon an imp who will attack with you doing 1lethal a turn and drawing agro - Cost 5 mana
- Immolate - Rank 1/ dot 1 = Set target on fire will do 3L each turn for 3 Turns cost 5 mana, Rank 2/ dot 2 = Set target on fire will do 5L each turn for 3 Turns
- Demon Skin Rank 1 / Dot 1 = 1/1 armor and inflicts Burn cost 1 mana and last for 3 turns, Rank 2 / Dot 2 = 2/2 1/1 armor and inflicts Burn cost 1 mana and last for 3 turns
- Corruption - Rank 1/ Dot 1 = Corrupts the target with fell magic inflect 2 lethal a turn for 3 turns cost 3 mana
- Curse of Weakness - Rank 1/ Dot 1 = Weakens the target for 3 turns, Slow them, and lowering there attack by half.
- Life tap - Rank 1/ Dot 1 = Drains target of health and gives it to you 3L (Intel + Occult + rank in life tap) - Cost 10 mana
- Fear - Rank 1/ Dot 1 = Fear all targets in 30f radius, last for 3 turns - cost mana 10
- Curse of Agony - Rank 1/ Dot 1 = Stuns target for 1 round due to imense pain 1L - cost 5 mana
- Summon Void Walker - Summons a voidwalker who has 20 health and does 1 point a leathal a turn, Also will pull targets to it with a scream once every 3 turns.
- Drain Soul - Rank 1/ Dot 1 = When target is near death this will drain its soul away from its body and trap it in a soul crystal which can be used instead of mana to power your spells.
- Create Healthstone - Create up too 3 healthstones that restore ten health.
No comments:
Post a Comment