Amazon
The Amazons are a race of female warriors, most notably mentioned in greek mythology. The best known from this mythology was the high queen of the Amazons Penthesilea of the tribe of Arrowhead. Who took part in the Trojan War, and her sister Hippolyta. Hippolyta was the owner of a magical girdle given to her by the god of war Ares.
There were no men allowed to live together with the Amazons. However, in order to continue their race, once a year, the Amazons would visit nearby tribes. After having sexual intercourse with them, the Amazons would return home; they would keep all baby girls that were born, but the male babies were either killed, sent to their fathers, or left in a forest to die of exposure to the elements.
These stories, though only tell a romanticized idea of what Amazon truly are.
Amazons are a race created magical by a group of people known as Mages. There are some who prior to the formation of the different tribes, say they are the children of Ares, and Athena. Not many know if these are true, but those who boast about it, often are able to back it up. Or shall we say die trying.
The original reason mages created the amazons, was in response to the ongoing wars that raged around them and a need of a force to give them a chance to survive. They may not be counted against the three major supernatural races known to this great world of darkness, they are a power to be contended with. The history of the Amazon is deep, and a mostly guarded secret, so it is best to find out the truth from the horse's mouth as it were.
There are two primary races of these people the well known Amazonians and then the more mythical Herains. Herains are extremely rare, as they are supposed to be created directly from the blood and essence of the goddess Juno or as she known more commonly in this day age, Hera.
Upon the sinking of Atlantis at the end of the 2nd major war of the Mages, most Amazons vanished with the nation of Atlantian Mages who created them. Eight tribes survived outside of atlantis though and still walk the lands to this day.
The Tribe of Arrow head, great leaders, fast breeders and keepers of the old ways.
The Tribe of Reapers, the best warriors, the deadliest mages, and strongest of them all, they are the elite warriors of the Amazons.
The Tribe of the Dragons Tooth, Smaller, Faster and sneaker, not much known about them, but they like it that way. For they are the spies of the world of the Amazons.
The tribe of the Claw. Feral, mystics, shamanistic. These Amazons have thrown off the shackles of mortal life and live much as the beast do.
The Tribe of the Red Witches. Spells Caster, Oracles, and might warriors of magic. These Amazons are the keeper of the magic.
The Tribe of Rod and Iron. Crafters, Smiths, engineers. These are the builders of the amazonian world.
The Tribe of Chaos. Those who fit nowhere, have to belong somewhere no? The Rebels, the anti-establishment, the god haters. They belong here.
The Tribe of Dittie. The lovers, the sex makers, the breeders, and those who are beyond beautiful, call this tribe of Amazons there home.
Sects of the Amazonians
Amongst each tribe of Amazonians there are 5 different sects or specialists. The 5th of which can only be joined after being in a tribe for a long time, or through birth. The 5 sects are as follows.
Royalty - Have to be born an Amazon or reach above dot six in Sortis to join this path.
Warriors - Combat focused Amazons gain Forms specifically for dealing more damage and mitigated taking damage. Frenzy Fever, Living Shield, Fleet Reaction.
Scribes - Knowledge Focused, they gain forms that specifically increase the ability to gain knowledge and the use of such. Forms: Hyper Learning, Secrets of the universe, Never miss a thing
Breeders - Sex based focus, this path is for characters who want to create there own army of amazons or earn great prestige in the amazonian culture as breeders are few and far between and revered for the sacrifice they make. Forms: Genetic Manipulation, Fast Gestation, Genetic Duplication
Magi - The magical focused Amazons, unlike the Mages that created them, Maji are purely focused on Damage dealing spells, and buffing spells. They still use forms however they can branch out beyond the basic three through learning. Forms: Blasting element, Divine Shield, Bring the power.
Upon joining a sect or your blood selecting it for you. You will gain access and training to forms. Some of these forms can be learned by anyone at a cost, and others. Well those are there and there alone.
Forms
Scribes
Hyper Learning
Dot 1 - Cost: 1 Gloria When hyper learning is activated the scribe is able to use a skill as if they have one dot in it higher then they have already (when you wish to bring the skill up using xp you do not have to justify it to the st as well)
Dot 2 - Cost: 1 Gloria When hyper learning is activated the scribe is able to use a skill as if they have two dot in it higher then they have already (when you wish to bring the skill up using xp you do not have to justify it to the st as well)
Dot 3 - Cost: 2 Gloria When hyper learning is activated the scribe is able to use a skill as if they have Three dots in it then they already have(when you wish to bring the skill up using xp you do not have to justify it to the st as well)
Dot 4 - Cost: 2 Gloria When hyper learning is activated the scribe is able to use a skill as if they have Four dots in it then they already have(when you wish to bring the skill up using xp you do not have to justify it to the st as well)
Dot 5 - Cost: 2 Gloria When hyper learning is activated the scribe is able to use a skill as if they have Five dots in it then they already have, and also as if you have a specialty in the skills you are using.(when you wish to bring the skill up using xp you do not have to justify it to the st as well)
Secrets of the universe
Dot 1 - Cost: 1 Gloria Ability: Secrets of the universe is wit's based skill which always you to see the subtle context below the surface of what is being said, read, or viewed. It takes all the knowledge you have gained and makes connections between them allowing you gain more knowledge that previously obtainable by a simple success. Upon activation, Roll wits and investigation plus your Sortis and SOTU skill rank. Any success above 2 is considered a basic success and any above 4 is considered a critical success. A critical success grants you something hidden or secret from what you are trying to figure out.
Never Miss a Thing
Dot 1 (warriors Senses) - Cost: 3 Ability: When this power is activated the senses of the Amazon sharpen to pin point efficiency tripling the clarity and distance at which all stimuli is received. Heightened eyesight allows the amazon to absorb the most minute details of an object at great distance. While Smell would allow you to tell what a person has eaten or drank with in the last hour. This ability allows you to either magnify a single sense or do all five of them. This allows you to better block out unwanted increases to your sense or to become the prefect sensory machine. Regardless of how many or how few sense are heightened the chances to be distracted are extremely present. Dice Pool: This power typically involves no roll. The player simply activates the power and explains to the Storyteller what his character is doing and with which sense(s). The Storyteller responds by relating whatever information can be. This ability does allow the amazon to see in prefect darkness. Action: Instant
Dot 2 (Keen to Magic) - Cost: 5 Ability: This ability when activated grants passive detection of magical items, secret corridors, or things that are being protected by enchantments. It has no other effect but making these things stand out with a glowing magical aura usually bright blue. No roll.
Dot 3 (Combat Focus) - Cost: 5 Ability: One of the most potent of abilities a scribe can manage this ability allows the scribe warrior to slip into a hyper focus while in battle. This ability last for a scene, as long as the scribe is not hit. If hit the focus must be recast or lost. While active Defense for the Scribe becomes 5/5 and is able to make called strikes with 5 success or higher on targets.
Breeders
Genetic Manipulation
Dot 1 - Cost: 10 Gloria Ability: This ability is only learn-able by breeders. Simply put when becoming pregnant a breeder may choose to hyper focus on a specific skill or trait that their partner has and make sure it is passed on to the child. This becomes the ability to transfer a physical appearance, trait, merit, physical statistic or ability. No dice roll and is instant for the character, just must be told to your story teller.
Fast Gestation
Dot 1 - Cost: None, Passive Ability: This ability grants the ability to put pregnancy on temporary pause for a short period of time and also accelerated gestation, taking the birth cycle from months to a mere week. No cost, is passive, and allows the breeder the ability to have more babies faster and without much stress on their body. This fast gestation transfers over to the children as well accelerating their growth into adulthood to about a year.
Genetic Duplication
Dot 1 - Cost: 10 Gloria Ability: You ever want to basically recreate the same child over and over again? I know right that perfect child, having more than one of them what would we ever do with them? This ability must be activated before giving birth to a child, but it will overwrite the genetic material of the existing child into that of one you have already had perfectly. This will however not change the way the child might have looked, sadly, but it will give them the exact same skill set as the other child as if a carbon copy.
Maji
Blasting Element
Dot 1 - Cost: 1 Gloria The caster shoots out a bolt of elemental energy (Selected at creation) doing 1 Point of lethal damage.
Dot 2 - Cost: 2 Ability: The caster blast out an even strong form of there elemental damage. The damage increases to 2 lethal and can also be used as an AOE against up to three targets, but the damage must be spread evenly amongst all three targets.
Dot 3 - Cost: 4 Gloria Ability: Becoming a master of your element you are able to channel a greater amount of energy into a single point. Damage is increased to 4 lethal and ignores defense.
Dot 4 - Cost: 5 Gloria Ability: Boom here comes the pain. At this point you are a living conduit for your element able to make it jump from one target to the next with 7 feet of one another. This becomes a chain hopping from one target to the next until it runs out or the caster cuts off the spell. Damage is 5 lethal and is only rolled once.
Dot 5 - Cost: 8 Gloria Ability: A master of your art you are now able to channel the purest form of your element. Add your Sortis to all damage rolls when casting any further attacks with this ability in a scene. You may also choose to augment damage by burning extra Gloria per attack basis.
Divine Shield
Dot 1 - Cost: 2 Gloria Ability: A shield of divine energy surrounds you for 5 feet and will absorb 5 lethal damage last until shield is depleted. This spell doesn't have to be center on you as a caster and can be casted on another target. Only one of these shields can be active at a time at this level of the ability.
Dot 2 Cost: 3 Gloria Ability: A shield of divine energy surrounds you for 5 feet and will absorb 7 lethal damage last until shield is depleted. This spell doesn't have to be center on you as a caster and can be casted on another target. Only one of these shields can be active at a time at this level of the ability.
Dot 3 - Cost: 4 Gloria Ability: A shield of divine energy surrounds you for 5 feet and will absorb 10 lethal damage last until shield is depleted. This spell doesn't have to be center on you as a caster and can be casted on another target. Only two of these shields can be active at a time at this level of the ability.
Dot 4 - Cost: 6 Gloria Ability: A shield of divine energy surrounds you for 5 feet and will absorb 15 lethal damage last until shield is depleted. This spell doesn't have to be center on you as a caster and can be casted on another target. Only two of these shields can be active at a time at this level of the ability.
Dot 5 - Cost: 10 Gloria Ability: A shield of divine energy surrounds you for 5 feet and will absorb 20 lethal damage last until shield is depleted. This spell doesn't have to be center on you as a caster and can be casted on another target. Up to three of these shield can be active at a time.
Bring the power
Dot 1 - Cost:3 Gloria Boost yourself or an ally by 2 points of strength or Dex for a scene or as defined by your storyteller.
Dot 2 - Cost:5 Gloria Boost yourself or an ally by 3 points of strength or Dex for a scene or as defined by your storyteller.
Dot 3 - Cost:8 Gloria Boost yourself or an ally by 4 points of strength or Dex for a scene or as defined by your storyteller.
Dot 4 - Cost:10 Gloria Boost yourself or an ally by 4 points of strength and Dex for a scene or as defined by your storyteller.
Dot 5 - Cost:13 Gloria Boost yourself or an ally by 5 points of strength and Dex for a scene or as defined by your storyteller.
Warrior
Frenzy fever
dot 1 - Cost 1 Gloria last for 1 combat turn doubles total damage output for the turn.
dot 2 - Cost 2 Gloria last for 3 combat turn doubles total damage output for the turn.
dot 3 - Cost 2 Gloria last for 1 combat turn, turns the damage you do for that turn into aggravated damage.
dot 4 - Cost 3 Gloria last for 3 combat turn, turns the damage you do for that turn into aggravated damage.
dot 5 - Cost 3 Gloria last for 3 combat turn, turns the damage you do for that turn into aggravated damage and doubles the amount of damage you do. Once you finish combat, your character is consider exhausted for 3 hours or until they recover all of their Gloria.
Living Shield
This form does not have a cost and is passive skill. Dot 1 - Increases your defense by 1.
Dot 2 - Increases your defense by 2.
Dot 3 - Increases your defense by 3.
Dot 4 - Gives you a natural armor of 1/1.
Dot 5 - Gives you a natural armor of 2/2.
Fleet Reaction
This form does not have a cost and is passive skill. Dot 1 - Increases Character speed by 5.
Dot 2 - Increases Character speed by 5.
Dot 3 - Increases Character speed by 5.
Dot 4 - Increases Character speed by 5.
Dot 5 - Increases Character speed by 5.
Racial Abilities
Amazons can live forever as long as once every ten years they sleep with a virgin male. This process drains the innocent energy and rejuvenates the life force of the amazon. This process is required less frequently when the Amazons Sortis is of higher rank. Each dot of Sortis extends the duration by 10 years until dot 5 then it jumps by 50 years. Upon sleeping with and taking the seed of the Virgin male most scars will be healed and if they have aged beyond roughly 30 year visually they will revert back to around that age.
Sortis - Latin for (Fate, Kindness, Sex) is the equal of blood potency and Quintessence of the mages, and is a measure of how powerful an Amazon is. This goes up in power by using a skill known as Righteous on powerful supernatural beings. It can also go up naturally through aging and regenerating, every 100 years or so will grant 1 dot of Sortis. There is also the method of drain large amounts of virgins of their innocence for every 30 virginities that are taken in a short period of time, less than a year, 1 dot of Sortis can be earned as well.
Gloria - Latin for (Glory, Justice) Gloria is the Vitae or Mana of the Amazon and powers there supernatural abilities. This is regenerated through whatever special foci your amazon as taken. Warriors gain it back through combat and victories, Scribes gain it back through knowledge and experiments, Breeders gain it back through sex and being breed, Royals gain in back through acts of service and Magi gain in back through draining other mage or magi of there manna.
Combat Regeneration - This ability is tied to your Sortis. The higher you Sortis the faster this regeneration works. At Sortis 1 you regain 1 health of none aggravated damage every 3 combat rounds. When you reach Sortis 3 you can regain aggravated damage at the same rate. Sortis 2 gives you 2 points of health every 3 combat rounds. Sortis 4 gives you 1 aggravated and 3 normal every 3 rounds. Sortis 5 is same as 4 except you are now able to recover your health every 2 combat rounds. Sortis 6 grants 2 aggravated and four normal every 2 combat rounds. Sortis 7 is 2 aggravated and 5 normal every 2 combat rounds. Sortis 8 is the same as Sortis 7 except now you are healing every combat round. Sortis 9 is 2 aggravated and 6 normal every combat round. Sortis 10 is 3 aggravated and 9 normal. Anything beyond Sortis ten is consider god like and must be discussed with you ST.
Racial Features
Upon either being born or transformed into this race your character will change in several ways. First of you will go from being size 5 to Size 7 which is equal to the Giant merit. However this is not expressed in height as much as it is in density. Your height will go up by .3 times. So if your character is 5ft tall then you would become 6ft 5 inches. Your body's muscle fibers become massively dense as does your skin give you damage reduction of 2 points of lethal equally 1, however this increases your weight substantially. This doesn't make you fat, just heavy. Your weight is increased by 10 times that of what you normal would be. Meaning if you were 200 lbs before transformation you become 2000 lbs or 1 ton. This is very normal as the amazons of the past often fought against golems and giants.
Your sex drive is doubled as your character requires the essence of sex to recharge there batteries, as is your lust for combat, for the same reason. You are however able to choose if you wish to get pregnant except if you are from the breeder sect of amazons who will always get pregnant when having sex, and can carry children from multiple partners.
Also which the change in sex drive is the feeling of pleasure or desire. They experience most things that generate pleasure at about 3x the sensation making thing for them much more euphoric. This pleasure isn't locked into sex, and as such a warrior might gain pleasure from fighting that is close to orgasmic.
Dexterity, Stamina and Strength are 3 times new when upgrade your stats.
Whomever you find sexual attractive will be subjected to your Pheromones, which gives you a +1 bonus on all social checks, it however has the draw back if they fail a saving roll against it, that they will be far more interested in you and you have no control of the Pheromones.
When a Amazon wish to start testing a new girl to become part of the amazon culture they impart a small part of there magical essence through an act of passion, and it turns the girl into a Myrmidon ( a devout disciple of said amazon). the system works like thralls and ghouls but in a way that is more organic and less like a drug addled whore.
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